Day 1: You have legs


The pitch: You are an eldritch blob born of an accident of magic or science. Acquire and attach limbs to grow and escape these horrid laboratories!

A yearly tradition, Seilburg and I are back for our 6th 7DRL, the 5th in a row using Godot. This one has by far the least planning, ergo the smallest design doc, ergo the smallest scope, ergo the best chance of success!

I forgot to pack a DVI cable, so with no monitor day zero was spent setting up VNC to access my desktop remotely via borrowed laptop. Wasted time trying to start X11 without a screen before remembering Xvnc does that for you.

Day One

Our most successful 7DRL day one yet! I spent most of it selecting and cleaning GDscript code to reuse from our 7DRL last year, Grift & Grind. That game had no combat so a little was borrowed from earlier games but we'll mostly do combat from scratch. This is the 5th 7DRL in a row in this codebase's lineage and each year start by mkaing improvement. Too bad all of last year's sophisticated dynamic interaction and most GUI code has been deleted.

So we have the basics: player movement, items on the map and in inventory, NPCs you can bump into to attack.

What's different this year is that we've switched to (primitive, tile-based) 3D! All my 3D gamemaking experience has been in the OHRRPGCE (a 2D engine, 3D is render-it-yourself) so a lot to learn. I wasted hours trying to get the camera to focus on and rotate about the player. Eventually I gave up and read a tutorial which revealed the camera points *backwards* in the negative Z direction. Knowing this I fixed it immediately.

Then lots more time wasted getting billboarded sprites positioned correctly.

Meanwhile Seilburg's been working on GUI for tracking fingers and toes. Very Dwarf Fortress.

Get Grim Rejoiner

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