Battletier Ascend!
The developer has not uploaded a game yet...
A turn-based platformer roguelike, where you go up instead of down! Ascend a tower of randomly limbed cyborg monsters in your hi-jump battle mech while upgrading your arsenal and jumping and attacking from mid-air.
Made for the 2022 7DRL game jam in 7.3 days. Oops.
Pretty buggy but playable and complete with an ending. (Updated to fix a crash.)
>>> PLAY IN YOUR BROWSER HERE <<< (Or download the game below for smoother play)
CONTROLS
MOVEMENT
Left/Right
to turn, walk, shove enemies, or jump up small steps of one or two tiles..
orG
to skip a turn.Up
to plan a jump. Pick the arc and press Enter.- Circles show where you'll get a turn in midair.
- The midair turn can be used to to change direction or target and fire on an enemy.
J
orDown
to continue the fall without changing direction or firing.
- While picking a jump path:
Left/Right
changes selection between groups of jump paths with the same destination X coordinate.Up/Down
changes the selected jump path from within the currently selected group, [
(previous) or. ]
(next) cycles through the available paths sequentially.
P
performs a random panic jump, likely with more power than you can usually use. Does nothing if it can't find a spot to land.
INVENTORY
I
to access inventory.E/U
to (E)quip and (U)nequip weapons andU
to (U)se healing items.
TARGETING AND FIRING
F
orEnter
to enter the targeting interface., [ PgUp
(previous) or. ] PgDown
(next) cycles through the available targets.- Press
1/2/3/4
to select/deselect weapons to fire. Text in red indicates the weapon cannot be fired. Enter
to fire.
HINTS
- Weapon qualities, including the starting weapon, are highly random, so you should examine their stats. To compensate, you get less starting HP if the start weapon does more damage.
- Weapons with more damage have more cooldown.
- Fire different weapons based on situation and cooldown. You can fire up to four at once, but that's probably overkill.
- There's no falling damage.
- Your facing direction costs a turn to change! It doesn't affect anything except your ability to shove enemies or walk away.
- There's no penalty/bonus to damage or aim when you're in midair (though that was the plan!), but you need to jump to stay away from enemies, which are mostly melee.
- There are 10 floors.
- Shoving an enemy with their back to a wall does extra damage.
Status | In development |
Platforms | HTML5, Windows, Linux |
Authors | voxelate, Seilburg |
Genre | Platformer |
Made with | Godot |
Tags | Seven Day Roguelike Challenge, Mechs, Procedural Generation, Roguelike |
Average session | About a half-hour |
Inputs | Keyboard |
Download
Development log
- Day 6 - A game with no nameMar 12, 2022
- Day 5.1 - Leaping and stumblingMar 11, 2022
- Day 4 - Hello HumidumfunemcaeruleumMar 10, 2022
- Day 4 - Hitting rock bottomMar 10, 2022
- Day 3 - Plummeting to groundMar 09, 2022
- Day 3 - Getting a head (or several)Mar 09, 2022
- Day 2 - DejectionMar 08, 2022
- Day 2 - AgonyMar 08, 2022
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