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A turn-based platformer roguelike, where you go up instead of down! Ascend a tower of randomly limbed cyborg monsters in your hi-jump battle mech while upgrading your arsenal and jumping and attacking from mid-air.

Made for the 2022 7DRL game jam in 7.3 days. Oops.

Pretty buggy but playable and complete with an ending. (Updated to fix a crash.)

>>> PLAY IN YOUR BROWSER HERE <<< (Or download the game below for smoother play)

CONTROLS

MOVEMENT

  • Left/Right to turn, walk, shove enemies, or jump up small steps of one or two tiles.
  • . or G to skip a turn.
  • Up to plan a jump. Pick the arc and press Enter.
  • Circles show where you'll get a turn in midair.
    • The midair turn can be used to to change direction or target and fire on an enemy.
    • J or Down to continue the fall without changing direction or firing.
  • While picking a jump path:
    • Left/Right changes selection between groups of jump paths with the same destination X coordinate.
    • Up/Down changes the selected jump path from within the currently selected group
    • , [ (previous) or . ] (next) cycles through the available paths sequentially.
  • P performs a random panic jump, likely with more power than you can usually use. Does nothing if it can't find a spot to land.

INVENTORY

  • I to access inventory.
  • E/U to (E)quip and (U)nequip weapons and U to (U)se healing items.

TARGETING AND FIRING

  • F or Enter to enter the targeting interface.
  • , [ PgUp (previous) or . ] PgDown (next) cycles through the available targets.
  • Press 1/2/3/4 to select/deselect weapons to fire. Text in red indicates the weapon cannot be fired.
  • Enter to fire.

HINTS

  • Weapon qualities, including the starting weapon, are highly random, so you should examine their stats. To compensate, you get less starting HP if the start weapon does more damage.
  • Weapons with more damage have more cooldown.
  • Fire different weapons based on situation and cooldown. You can fire up to four at once, but that's probably overkill.
  • There's no falling damage.
  • Your facing direction costs a turn to change! It doesn't affect anything except your ability to shove enemies or walk away.
  • There's no penalty/bonus to damage or aim when you're in midair (though that was the plan!), but you need to jump to stay away from enemies, which are mostly melee.
  • There are 10 floors.
  • Shoving an enemy with their back to a wall does extra damage.

Download

Download
BattletierAscend_7drl_linux_x86_64.tar.xz 21 MB
Download
HTML5 .zip Don't download this, click the link above! 15 MB

Development log

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