Day 3 - Getting a head (or several)
Today has gone more or less as planned. Of course, it's easy to say that when I've made a point of not reviewing what promises I made yesterday. My time was significantly more limited today, unfortunately, but I manged to get some stuff done.
Things I did today:
• Created the main GUI element present during gameplay;
• Remembered to add the lsp-mode hook to my gdscript-mode config and immediately became significantly more productive when writing code - if that statement made sense to you, you're lucky. And if it didn't, you're also lucky #editorwars;
• Hooked the GUI up the real player data, which is currently dummy, but when it isn't it'll make sense!
• Implemented multiple weapon slots for the player character. I think it's kinda cool;
• Drew some monster heads, drew some nanobots which don't look very nano, but they are, I promise. Sneak preview of nanobot:
Things I'll do tomorrow:
• Make some bleep-blorps!
• Draw many many more graphics, particularly tiles, items, and stuff for the player;
• Implement monster generation!
• Implement proper item interaction from the inventory menu.
Again, tomorrow features travelling, so my day will be fragmented, but hopefully I can continue to be productive.
Get Battletier Ascend!
Battletier Ascend!
Tactical turn-based-platform mech piloting roguelike - blast biomechanical horrors on your way up the tower!
Status | In development |
Authors | voxelate, Seilburg |
Genre | Platformer |
Tags | Seven Day Roguelike Challenge, Mechs, Procedural Generation, Roguelike |
More posts
- Day 6 - A game with no nameMar 12, 2022
- Day 5.1 - Leaping and stumblingMar 11, 2022
- Day 4 - Hello HumidumfunemcaeruleumMar 10, 2022
- Day 4 - Hitting rock bottomMar 10, 2022
- Day 3 - Plummeting to groundMar 09, 2022
- Day 2 - DejectionMar 08, 2022
- Day 2 - AgonyMar 08, 2022
- Day 1 - Familiar ground(s)Mar 06, 2022
- Day 1: Stealing a marchMar 06, 2022
Comments
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What! I'm missing out on lsp-mode!