Day 2 - Agony
Right, okay.
I was worried I would get entirely nothing done today. It turns out I got a bit more than nothing done! I wasted many hours worrying about animation transitions, blending, and state machines. That wasn't really progress. I did however build the interface for inventory management, so once there are some more mechanics in place (such as being uable to actually do things with items! (And having real items to do things with!)) it'll be easy to integrate with what I have.
What I did today:
• Tried to figure out an idiomatic approach to animations in Godot with Animation Tree, and failed pretty miserably;
• Build the GUI (and did most of the code) for inventory management;
• Explored a little with 2D lights and some bloom effects. Probably effort wasted.
• Examined the current condition of my audio tooling, and realised that I need to update lots of stuff and relearn some utilities.
What I will do tomorrow:
• Build the primary HUD and link up all that goodness.
• Draw loads of graphics. Loads of them.
• See if I can make any bleep-blorps.
My next few days will have fairly lengthy periods of travel in them, so my time will be more broken-up that usual. Hopefully that'll be okay, and I'll be able to focus on my tasks.
Get Battletier Ascend!
Battletier Ascend!
Tactical turn-based-platform mech piloting roguelike - blast biomechanical horrors on your way up the tower!
Status | In development |
Authors | voxelate, Seilburg |
Genre | Platformer |
Tags | Seven Day Roguelike Challenge, Mechs, Procedural Generation, Roguelike |
More posts
- Day 6 - A game with no nameMar 12, 2022
- Day 5.1 - Leaping and stumblingMar 11, 2022
- Day 4 - Hello HumidumfunemcaeruleumMar 10, 2022
- Day 4 - Hitting rock bottomMar 10, 2022
- Day 3 - Plummeting to groundMar 09, 2022
- Day 3 - Getting a head (or several)Mar 09, 2022
- Day 2 - DejectionMar 08, 2022
- Day 1 - Familiar ground(s)Mar 06, 2022
- Day 1: Stealing a marchMar 06, 2022
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