Day 1: Stealing a march
Spent most of the day on porting over code from Portlligat, while removing or modifying parts and doing some minor refactoring. The refactoring ate a lot of time (including debating it!) for little benefit.
I wrote some placeholder mapgen using the old mapgen framework, but I feel that the framework isn't quite unsuitable to generating platforms and structure (it's for an infinite outdoor map), so I expect to throw away a lot of the mapgen.
This is the first time I'm doing a 7DRL where I have a significant codebase to build on. Although we copied code from Slumber (our 2020 7DRL) to Portlligat, Slumber it wasn't even tile-based, and most of what did get copied was a mess that needed rewriting.
I feel kind of strange because I wrote (as opposed to deleting) almost no code today, so it feels like I accomplished little, although we actually have heaps of basics in place:
* movement
* mapgen
* FoV and camera
* a turn queue
* untested classes for objects, items, entities, the player and NPCs, sentence generation ...
* plus the graphics Seilburg drew (not used yet)
...err, however, movement is still topdown...
Get Battletier Ascend!
Battletier Ascend!
Tactical turn-based-platform mech piloting roguelike - blast biomechanical horrors on your way up the tower!
Status | In development |
Authors | voxelate, Seilburg |
Genre | Platformer |
Tags | Seven Day Roguelike Challenge, Mechs, Procedural Generation, Roguelike |
More posts
- Day 6 - A game with no nameMar 12, 2022
- Day 5.1 - Leaping and stumblingMar 11, 2022
- Day 4 - Hello HumidumfunemcaeruleumMar 10, 2022
- Day 4 - Hitting rock bottomMar 10, 2022
- Day 3 - Plummeting to groundMar 09, 2022
- Day 3 - Getting a head (or several)Mar 09, 2022
- Day 2 - DejectionMar 08, 2022
- Day 2 - AgonyMar 08, 2022
- Day 1 - Familiar ground(s)Mar 06, 2022
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