Day 1 - Familiar ground(s)


I'm amazed at how I can feel so unproductive, yet produce surprisingly much. Most of the day has been spent trying to snatch naps wherever possible, and realising that I'm getting old. That's a whole other story. When I haven't been doing that, I've been refamiliarising myself with GDScript (which we're using for this project) after having spent the last year or so only using C# with Godot. Having refamiliarised myself with GDScript, and then refamiliarised myself with the code - written a year ago - for Portlligat, I realised how little of it I remember working on. 


Aside from that, I drew some tiles, some sprites, and learned more about Godot's Animation Tree node. I sort of have something that looks like this:

What I did:

• Mostly refreshing some old knowledge, and picking up some new stuff. 
• Experimented with some different ideas for how sprites are going to work.
• Experimented with some GUI ideas to make gameplay choices and their consequences more obvious.

What I will do tomorrow:

• Continue working with graphics, and particularly exploring post-processing effects to see how much mileage I can get out of them.
• Keep working on the GUI stuff, and writing lots of GUI code.
• Write some gameplay code!


See you tomorrow!

Get Battletier Ascend!

Leave a comment

Log in with itch.io to leave a comment.