Day 1 - Familiar ground(s)
I'm amazed at how I can feel so unproductive, yet produce surprisingly much. Most of the day has been spent trying to snatch naps wherever possible, and realising that I'm getting old. That's a whole other story. When I haven't been doing that, I've been refamiliarising myself with GDScript (which we're using for this project) after having spent the last year or so only using C# with Godot. Having refamiliarised myself with GDScript, and then refamiliarised myself with the code - written a year ago - for Portlligat, I realised how little of it I remember working on.
Aside from that, I drew some tiles, some sprites, and learned more about Godot's Animation Tree node. I sort of have something that looks like this:
What I did:
• Mostly refreshing some old knowledge, and picking up some new stuff.
• Experimented with some different ideas for how sprites are going to work.
• Experimented with some GUI ideas to make gameplay choices and their consequences more obvious.
What I will do tomorrow:
• Continue working with graphics, and particularly exploring post-processing effects to see how much mileage I can get out of them.
• Keep working on the GUI stuff, and writing lots of GUI code.
• Write some gameplay code!
See you tomorrow!
Get Battletier Ascend!
Battletier Ascend!
Tactical turn-based-platform mech piloting roguelike - blast biomechanical horrors on your way up the tower!
Status | In development |
Authors | voxelate, Seilburg |
Genre | Platformer |
Tags | Seven Day Roguelike Challenge, Mechs, Procedural Generation, Roguelike |
More posts
- Day 6 - A game with no nameMar 12, 2022
- Day 5.1 - Leaping and stumblingMar 11, 2022
- Day 4 - Hello HumidumfunemcaeruleumMar 10, 2022
- Day 4 - Hitting rock bottomMar 10, 2022
- Day 3 - Plummeting to groundMar 09, 2022
- Day 3 - Getting a head (or several)Mar 09, 2022
- Day 2 - DejectionMar 08, 2022
- Day 2 - AgonyMar 08, 2022
- Day 1: Stealing a marchMar 06, 2022
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