Day Zero
We're back! Seilburg and I attempt our 4th 7DRL! This time it's a "traditional" roguelike but with a big twist: it's a platformer rather than top down. You pilot a mech climbing a tower that stretches into space --- in fact, a space elevator!
We're officially starting at Saturday 11pm UTC. That means we started 30 minutes ago. That means 30 minutes were wasted creating this game page and writing this. We did also debate the tile/sprite size to use, the usual quandary that plagues our every project. (32x40 is the most perfect sprite size.)
We'll manage to reuse quite a bit of code from last year's 7DRL, Portlligat (meaning we're once again using Godot). Which, ugh, still is not released (and we never got around to write post-mortems). I'm very optimistic that we will release this one thanks to hewing much closer to the RL formula which is so suitable for game jams, and having a small design doc.
Get Battletier Ascend!
Battletier Ascend!
Tactical turn-based-platform mech piloting roguelike - blast biomechanical horrors on your way up the tower!
Status | In development |
Authors | voxelate, Seilburg |
Genre | Platformer |
Tags | Seven Day Roguelike Challenge, Mechs, Procedural Generation, Roguelike |
More posts
- Day 6 - A game with no nameMar 12, 2022
- Day 5.1 - Leaping and stumblingMar 11, 2022
- Day 4 - Hello HumidumfunemcaeruleumMar 10, 2022
- Day 4 - Hitting rock bottomMar 10, 2022
- Day 3 - Plummeting to groundMar 09, 2022
- Day 3 - Getting a head (or several)Mar 09, 2022
- Day 2 - DejectionMar 08, 2022
- Day 2 - AgonyMar 08, 2022
- Day 1 - Familiar ground(s)Mar 06, 2022
- Day 1: Stealing a marchMar 06, 2022
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